Tuesday, September 8, 2009

Uncharted: Drake's Fortune

So I believe that I've mentioned that most of my video gaming comes from Gamefly. This means that I have a huge queue of games that I'm going through and in essence, have to catch up on. So yeah, Uncharted is a little on the older side. That being said, that's how it's gonna be until I do catch up a little more.

Alright, now the game.

Good. Quite good. Really good in fact. I, somehow, was completely unaware of what this game really was.

What I had in mind: standard action-adventure that got slightly popular due to the lack of truly solid titles in the PS3 library at the time.

Reality: incredibly polished, fun action-adventure title that excels in almost every aspect.

I should've assumed as much, considering the amount of excitement surrounding the release of the second Uncharted. And now I completely understand why. For starters, let's talk graphics. The game has really, really great graphics. This game was developed in 2007 and looks simply stunning. The colors are vibrant, the environments are well-rendered and the effects look pretty cool. And it's all the in the details as well. The grenades all emit a small mushroom-like cloud from a deep, fiery explosion. Nate's shirt gets darker and grimy when he swims, then dries back up. The water shimmers and laps at the shores. But none of this compares to the details in the locales. Tall, rocky cliffs overlooking deep oceans with trees swaying. Exotic and crumbling buildings from an ancient civilization sit on the edge while the sun burns three colors into the sky. This is literally a scene one can experience several times in the game. Gorgeous.

Now for some gameplay elements. This is where things are more of a mixed bag. The puzzling is thought-provoking but fairly easy to any veteran puzzler. Nothing crazy hard there and overall, I'm OK with that. My action-adventure games don't need to be Professor Layton. The platforming is wonderfully executed here. Nathan Drake has the upper body strength of the Hulk and jumps and swings his way across chasms, cliffs, around walls and up and over buildings. Good fun there. The action is unfortunately, not quite as satisfying. Nate can carry one type of pistol, and one type of rifle (shotgun, machine gun, sniper rifle, etc). No gun can carry a particularly large amount of ammo though, and this is to encourage players to use strategy to take out enemies, loot them, take cover and repeat. This would be fine if the gunplay were more polished. The aiming feels.... off somehow, and critical shots that could make a huge difference seem far too difficult to make. The firefights are huge at times, with swarms of enemies storming the area, taking cover, flanking you, flushing you out with grenades, shooting grenades, laser sighting you with one-shot kills weapons and utilizing what seems like perfect aim. A little ridiculous? Well... yeah. Honestly, yeah. If the gunplay were more fluid, then it would be a more joyous ride, but at times, getting through an area can be a chore, instead of a romp. However, when all is said and done, getting through any firefight is more than possible if the player exercises patience and gets a solid grasp of the funky gunplay system. So not a dealbreaker. Just frustrating sometimes.

The voice talent in this game is phenomenal. Nolan North voices a come-to-life character in Nathan Drake. Emily Rose and Richard McGonagle also do a great job with Elena and Sully. All very real characters with great personalities. The intonations, coupled with the delivery and context all create a wonderfully fun, yet dark world that is very reminiscent of a damn good Indy film. Just really solid adventuring from start to finish. The story is extremely interesting IMO. There's some really nifty foreshadowing going on early in the game and the advancement follows through to some really cool developments. As far as replay value is concerned, there are plenty of hidden treasures to find throughout the game, which gives some incentive to give the adventure a whirl at least several times through. Not a ton beyond that though.

In the end, Uncharted is a great play with a wonderful presentation, top-notch polish and well delivered story. Definitely worth a play and probably worth adding to your collection, if for nothing else, it's overall quality.

Overall Score (out of 100): 88

1 comments:

Michael Scarpelli said...

Sort of by accident I ended up sitting in on the Uncharted 2 panel at Con this year, and listening to the voice actors talk about their craft and the game was actually one of my absolute highlights from the whole event.

They were hilarious, all of them, most especially Nolan.

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